medi@terra 06 | international art + technology festival | gaming realities | September 27 – October 1, 2006
CALL FOR PAPERS AND PRESENTATIONS
Gaming Realities: the Challenge of Digital Culture Conference
The Conference ‘Gaming Realities: the Challenge of Digital Culture’ focuses on four Subject Areas covering a wide range of crucial issues and questions concerning Games and their position in Digital Culture, studied from the Observers’ as well as from the Players’ point of view: in Subject Area ? the Socio-Political, Psychological, Cognitive and Philosophical aspects of Game are analysed; in Subject Area B the influences of Game in Art and the Game as 21st century’s New Art are studied; in Subject Area C Technologies and Techniques that develop or are developed by the Game are presented; and finally Subject Area D concerns the emergence and growth of the New Economy of Games defining its impact in Art and Society of the 21st century.
The subject areas that constitute the four basic axes of the Conference are described by indicative topics around which the speakers are invited to communicate.
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